I immediately understood where this equation needed to be applied but the puzzle it related to had white and black stars. For example, one note gave me an equation using filled in and outlined stars. I did occasionally find a clue to be a bit vague in that I knew what it wanted me to do but couldn’t always pick out some arbitrary detail. I never found myself trying to use everything on everything as is so common in these sorts of games. The puzzle design in Eyes of Ara is, overall, some of the best I’ve seen in quite a while. On top of this, these notes often serve as hidden hints for solving complex puzzles. While supplementary reading in games usually doesn’t hold my attention, the story is very well presented in small bursts that quickly drew me in. Throughout the castle you’ll pick up journal entries and notes that serve to flesh out the story of the man who lived here. You arrive by boat and find the castle empty, save for strange blue lights that move with a ghostly freedom through its many rooms. Eyes of Ara attempts to tap into that largely lost art and returns with a surprisingly engaging and thoughtful point and click adventure.Įyes of Ara is a first-person, point-and-click adventure game set in a castle on a remote island. In the early to mid nineties, games like these stood at the forefront of atmospheric storytelling. As first-person adventure games like Myst and The Journeyman Project moved from mainstream success to niche curiosity, the genre has struggled to remember its once held depth.
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